2020

PCS2 NA Grand Final

Latest match

Grand Final | Day 6

Best Players

League Top Players

Most Kills

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Average Kills

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Average Demage

{{ Math.round(player_most_kills.Damage / total_matches) }}

Time Survived

{{ player_most_kills['Survived Time'] }}

Most DBND

{{ players[player_most_dbnos.Player.toLowerCase()].name }}

{{ player_most_dbnos.Player }}

Average Kills

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Average Demage

{{ Math.round(player_most_dbnos.Damage / total_matches) }}

Time Survived

{{ player_most_dbnos['Survived Time'] }}

Most Damage

{{ players[player_most_damage.Player.toLowerCase()].name }}

{{ player_most_damage.Player }}

Average Kills

{{ (player_most_damage.Kills / total_matches).toFixed(2) }}

Average Demage

{{ Math.round(player_most_damage.Damage / total_matches) }}

Time Survived

{{ player_most_damage['Survived Time'] }}

Time Survived

{{ players[player_most_time.Player.toLowerCase()].name }}

{{ player_most_time.Player }}

Average Kills

{{ (player_most_time.Kills / total_matches).toFixed(2) }}

Average Demage

{{ Math.round(player_most_time.Damage / total_matches) }}

Time Survived

{{ player_most_time['Survived Time'] }}

Stats

Loading players...

Players

Loading squads...

Squads

Player

Squad
Kills
Stolen Kills
Stolen From
KD
KDA
Shots
Hits
Accuracy
Damage
Damage Taken
Healed
DBNOs
Longest Kill
Survived Time
Assists
Revives

{{ players[stats.Player.toLowerCase()].name }}

{{ stats.Player }}

{{ players[stats.Player.toLowerCase()].nationality }}
{{ '#' + ++placement }}

Main weapons

Shots

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{{ get_item_name(weapon.weapon) }}

{{ weapon.shots }}

{{ '#' + placement }}

{{ players[stats.Player.toLowerCase()].name }}

{{ stats.Player }}

{{ teams[stats.Team] !== undefined ? teams[stats.Team].name : stats.Team }}
{{ stats.Kills }}
{{ stats['Stolen Kills'] !== null ? stats['Stolen Kills'] : '-' }}
{{ stats['Stolen Kills From'] !== null ? stats['Stolen Kills From'] : '-' }}
{{ stats.KD !== null ? stats.KD : '-' }}
{{ stats.KDA !== null ? stats.KDA : '-' }}
{{ stats.Shots !== null ? stats.Shots : '-' }}
{{ stats.Hits !== null ? stats.Hits : '-' }}
{{ stats.Accuracy !== null ? stats.Accuracy + '%' : '-' }}
{{ stats.Damage }}
{{ stats['Damage Taken'] !== null ? stats['Damage Taken'] : '-' }}
{{ stats.Healed !== null ? stats.Healed : '-' }}
{{ stats.DBNOs }}
{{ stats['Longest Kill'] !== null ? stats['Longest Kill'] : '-' }}
{{ stats['Survived Time'] !== null ? stats['Survived Time'] : '-' }}
{{ stats.Assists }}
{{ stats.Revives }}

Squad

Kills
Stolen Kills
Stolen From
KD
KDA
Shots
Hits
Accuracy
Damage
Damage Taken
Healed
DBNOs
Longest Kill
Survived Time
Assists
Revives

{{ '#' + ++placement }}

{{ teams[stats.Team] !== undefined ? teams[stats.Team].name : stats.Team }}

{{ stats.Kills }}
{{ stats['Stolen Kills'] !== null ? stats['Stolen Kills'] : '-' }}
{{ stats['Stolen Kills From'] !== null ? stats['Stolen Kills From'] : '-' }}
{{ stats.KD !== null ? stats.KD : '-' }}
{{ stats.KDA !== null ? stats.KDA : '-' }}
{{ stats.Shots !== null ? stats.Shots : '-' }}
{{ stats.Hits !== null ? stats.Hits : '-' }}
{{ stats.Accuracy !== null ? stats.Accuracy + '%' : '-' }}
{{ stats.Damage }}
{{ stats['Damage Taken'] !== null ? stats['Damage Taken'] : '-' }}
{{ stats.Healed !== null ? stats.Healed : '-' }}
{{ stats.DBNOs !== null ? stats.DBNOs : '-' }}
{{ stats['Longest Kill'] !== null ? stats['Longest Kill'] : '-' }}
{{ stats['Survived Time'] !== null ? stats['Survived Time'] : '-' }}
{{ stats.Assists }}
{{ stats.Revives }}

Most used

Main weapons

Most used grip

Usage

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{{ get_item_name(grip.item) }}

{{ weapons[grip.item].category }}

{{ weapons[grip.item].description }}

{{ weapons[grip.item].name }}

{{ get_item_name(grip.item) }}

{{ calculate_item_usage(grip.times_used, 'grip') }}

Most used weapon

Usage

{{ weapons[weapon.weapon].name }}

{{ get_item_name(weapon.weapon) }}

{{ weapons[weapon.weapon].category }}

{{ weapons[weapon.weapon].description }}

{{ weapons[weapon.weapon].name }}

{{ get_item_name(weapon.weapon) }}

{{ calculate_item_usage(weapon.times_used, 'weapon') }}

Most damage

Damage

{{ weapons[weapon.weapon].name }}

{{ get_item_name(weapon.weapon) }}

{{ weapons[weapon.weapon].category }}

{{ weapons[weapon.weapon].description }}

{{ weapons[weapon.weapon].name }}

{{ get_item_name(weapon.weapon) }}

{{ weapon.damage }}

Loading ranking...

Ranking

Loading ranking...

Overall

Groups

Squad

Points
Kills
Avg. kills
Points Erangel
Points Miramar
Points Sanhok

{{ ++placement }}

{{ teams[stats.Team] !== undefined ? teams[stats.Team].name : stats.Team }}

{{ stats['Total Points']}}
{{ stats.Kills }}
{{ (stats.Kills / total_matches).toFixed(2) }}
{{ stats.Erangel }}
{{ stats.Miramar }}
{{ stats.Sanhok }}

{{ group.group }}

Squad

Points
Kills
Avg. kills
Points Erangel
Points Miramar
Points Sanhok

{{ ++placement }}

{{ teams[stats.Team] !== undefined ? teams[stats.Team].name : stats.Team }}

{{ stats['Total Points']}}
{{ stats.Kills }}
{{ (stats.Kills / total_matches).toFixed(2) }}
{{ stats.Erangel }}
{{ stats.Miramar }}
{{ stats.Sanhok }}

Will compete on master finals

Will compete on copa desafiante

Matches

Grand Final

Day 1

27

Aug

Time

16:00 PST

Info

4 Matches - All Mirarmar

Go to match

Day 2

28

Aug

Time

16:00 PST

Info

4 Matches - All Erangel

Go to match

Day 3

03

Sep

Time

16:00 PST

Info

4 Matches - All Erangel

Go to match

Day 4

04

Sep

Time

16:00 PST

Info

4 Matches - All Mirarmar

Go to match

Day 5

10

Sep

Time

16:00 PST

Info

4 Matches - All Mirarmar

Go to match

Day 6

11

Sep

Time

16:00 PST

Info

4 Matches - All Erangel

Go to match

Participants

Competition Format

Prizepool:

1st

$50,000

2nd

$30,000

3rd

$24,000

4th

$20,000

5th

$16,000

6th

$12,000

7th

$10,000

8th

$8,000

9th - 10th

$6,000

11th - 12th

$4,000

13th - 14th

$3,000

15th - 16th

$2,000

General Rules:

Number of Teams: 16

  • Top 16 teams from PCS2 NA Group Stage

Number of Matches: 24

  • 6 Days of 4 Matches

Prize Pool: $200,000

  • Plus revenue share from PCS2 In-Game Item Sales
    • 25% of revenue will be divided evenly among all 4 regions
      • 12.5% will increase the total prize pool
      • 12.5% will be distributed equally across all teams